We should be bored of constructing additional pylons.
We should be bored of fixed isometric perspectives. We should be bored of dragging cursors across great twitching throngs of identical units. We'll be following up with a feature on the multiplayer in the near future. Editor's note: Given StarCraft 2's split between single-player and multiplayer - and the different demands made by both modes - we're splitting our impressions, leading with this piece by Paul Dean on the campaign.