ĭespite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. These buffs would affect aspects of the ship such as shields and thrusters.
This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the Halo Wars series.